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It’s true that Daggerfall included an entire continent’s worth of content, but it was mostly composed of procedurally generated liminal space. By contrast, Morrowind contained just a single island—not even the entire province after which the game was named. The difference was that it was handcrafted.
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“Our programs are fun to use.”
"When there is a lot of chemistry and the spark, I think that can sometimes be about opening old unhealthy patterns, like old wounds", she says.